![]() Stayed close to the middle cap point alone most of the game but felt that I could control it. Stayed mostly in a 13-14km range, fired a few salvos than waited to get undetected and positioned my self better for a new set of salvos. Looks like a tanky cruiser and can heal too. I liked the low concealment and the manuverbility. Played 1 game so far with a 3 skill points captain. The game was fast so I see potential to do more dmg. This made me wonder is it worth using defensive AA module or should I change to hydro? At the end I did 69K dmg and felt good. I was targeted once by a JN CV tier 9 but with defensive AA module he missed with all torps ( I think he was bad). I was targeted a lot by enemy Des Moines but as long as I kept reasonable distance and angled he couldn't heart me (maybe he played poorly). At the last part of the game I moved closer to 11-12km range and repeated the same play style. I have played IJN cruisers a lot before (until tier 7) so Im used to the mecanics. I would love to have the Kutuzov too but I dont have any experiance playing russian ships so I chose the Atago. Rest were salvos on a Salem that thought it could just spam me down with its HE dpm (which it could've, had I only used HE) but presented too much broadside, as well as some Henri (I still think Zao is likely one of the most useful ships to counter Henri use in CBs with).Well I couldnt resist so I bought the Atago. Two HE salvos would've been maybe 10-12k damage and nothing more. A lot of those citadels up there were two AP salvos on a full hp Mino, which pretty much ended that person's match participation. But the ability to deliver devastating salvos at the right moment with pinpoint accuracy is what makes these ships still strong. In terms of dpm, ships like Atago or Zao pretty much suck compared to same tier competition. Obviously, most IJN cruisers play around their improved HE damage, but the proper use of AP when given the opportunity supplements the core concept of IJN cruiser gameplay, which is alpha damage over dpm. Catch a target offguard and they have little time to angle or duck into cover before the shells arrive. Zao adds one thing ontop of the already strong package: shell speed. Intercepting enemy cruisers that are unsuspecting can yield great results. Edinburgh enjoys little advantage over Atago, Neptune gets straight outspotted by Ibuki). At this point, these cruisers become AP threats because they combine their broadside power and accuracy with the ability to outspot many cruisers or to spot stealthier cruisers almost at the same time (e.g. Mogami, Atago and Ibuki have respectable concealment. Myoko can basically slap careless Fijis around that think their cruiser is the boss of T7 by just nuking it with 10 AP shells straight through the bow. ![]() Only Pensacola matches that, but Pensacola lacks the IJN accuracy. Myoko also has a 10 gun broadside, which is absolutely devastating. IJN AP isn't actually that special as a shell (compared to German improved damage, USN and RN improved pen angles, Soviet penetration), but it's mostly due to the characteristics of the rest of the ship,įurutaka overmatches same tier cruiser bows, so AP is often more used than HE.Īoba and Myoko should note that at their tiers, RN cruisers can still be overmatched by 203 mm guns. Just as a note, while the IJN cruisers get improved HE damage and fire chance but not AP, for general usage, any ship from Furutaka and up benefits a lot from knowing when to use which type of ammo.
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